Fallout Locations Feb 8, 2018 5:26:55 GMT
Post by Juruz on Feb 8, 2018 5:26:55 GMT
The Capitol Wasteland
The Capital Wasteland is the general name given to the ruins of Washington, D.C. and the region surrounding it.
It stretches from Raven Rock in the northwest to Rivet City in the southeast, with what’s left of the Potomac
River dividing it roughly in two. The Brotherhood Of Steel maintains a strong presence here, though it’s forces
as spread out to keep control of the Super Mutant population, Raiders, and struggles to keep power against it’s
main rival for control of the Wasteland, The Talon Company mercenaries. The Enclave has not been seen in this
area for almost twenty years.
Rivet City: Located inside of an aircraft carrier which was docked at the Washington Naval Yard during the Great War, and was stranded when the water level in the Anacostia and Potomac rivers dropped. Governed by a City Council, Rivet City is by far the largest settlement in the Capital Wasteland, where a weary traveler can easily buy supplies, a meal, and a place to rest. With it’s steel walls and security force, it is one of the safest cities in the Wasteland making it a permanent stop for most who come across it.
Tenpenny Tower: One of the few Pre-War buildings to not have collapsed in the Great War, it was discovered and restored by Allistair Tenpenny. A site of luxury where only the richest in the Wasteland were permitted to stay, it was taken over by Mr. Tenpenny’s illegitimate daughter, Morgan Eilwen. Now, still a site of luxury in the Wasteland, it is no longer human exclusive, as she had allowed the Ghoul population, who prove their worth, to join the wealth.
Paradise Falls: A converted strip style shopping mall turned slaver haven in the Capital Wasteland, with business ties to further slave trade in The Pitt. It is a constant source of fear for many of the wasteland denizens. There are only two ways of getting into Paradise Falls, as a slaver or slave. It is unknown who is currently in charge, but what is known is that the slave trade is better than ever.
The Citadel: Heavily defended headquarters of the Brotherhood of Steel in the Capital Wasteland. It is built into, and beneath the ruins of the Pentagon, the pre-war headquarters of the U.S. military. Only members of the Brotherhood and few trusted guests are allowed entry, and their security is second to none. Easily the most advanced weaponry can be found here in the custody of the Brotherhood, however they do not share, even for trade with the common Wastelander.
Megaton: The second largest city in the Capital Wasteland, rivaled only by Rivet City. It is built in and around a crater with a megaton class unexploded atomic bomb at its center, giving the town its name. The town of Megaton is protected by large metal walls made from various scavenged materials, primarily the scraps of old pre-War airplanes, which were assembled and reforged together several decades ago by the founders of Megaton in an effort to make the town safer.
The Underworld: Underworld is a settlement of Ghouls. It was once an exhibit in the Museum of History before the bombs fell. Now it is home to many ostracized non-feral ghouls in Washington, D.C. It is located inside the Museum of History and exists as a small city, complete with a bar, inn, clinic, general store, and even a self-proclaimed “hair stylist”. Most humans are tolerated, as long as they don’t cause trouble.
Galaxy News Radio: The GNR Plaza is located within the ruins of Washington, DC. It’s the home and headquarters of Three Dog who hosts a Radio Show of the same name. The building also serves as a fortified base for the Brotherhood Of Steel in the area. The area is a hot spot for Super Mutant activity but the building itself is secure–if you can reach it.
The Temple of the Union: A small compound for escaped slaves who wish to create a haven to protect and inspire all runaway slaves. It is a ruined two-story building that houses a group of escaped slaves. Initially, Abraham Lincoln’s head is here, although it is unclear how it got here. It is possible that it was being repaired or stolen. The temple’s leader, Hannibal Hamlin, dreams of a safe haven for would-be slaves, away from the slavers. Their respect of Abraham Lincoln is almost reverent.
The Pitt was once the city of Pittsburgh, Pennsylvania. Following the Great War, survivors established a
settlement on the remains of a city at the confluence of rivers. The rivers seemed to provide a clear
resource, and enough of the city was cleared by the bombs that a new settlement could be established.
However, radioactive material and unidentified mutagens mixed into the groundwater, causing it to become
slightly mutagenic and highly carcinogenic. As a result, the people in the new settlement began to change
gradually over time. In 2255, Star Paladin Lyons of the Brotherhood of Steel led the Scourge, a large-scale
military action that wiped out nearly the entire population of The Pitt. In a single night, the Brotherhood
swept through the city, eliminating any resident who put up a fight. Although the intent of the Scourge
remains unclear, several unmutated children were taken from The Pitt by the Brotherhood and placed into
initiate training. It is said that one man - a Brotherhood of Steel Paladin from the Scourge - stayed on in
The Pitt, seeking to bring law and order to the unwashed masses and creating an underclass of Pitt slaves
in the process, guarded by Pitt raiders under his personal command
Downtown: Home to the majority of the slaves working in the nearby Mill, Pitt Downtown is a gruesome, grimy, and desperate place, where Pitt raiders rule and slaves are treated worse than dogs. From the main courtyard, with a hole and a furnace, there’s an alley leading northeast toward a ‘Market Square’, where the majority of the slaves plot rebellion. Above the ground, and accessed only after victories in the Arena, are the upper scaffold pathways and bridges. These are home to Pitt raiders, who can keep constant vigil on their property down below
Steelyard: Once the main Steel-producing center of The Pitt, recent and increased activity by Wild Men and trogs have rendered this a largely-uninhabitable area. Slaves unlucky enough to be ordered to work in this gloomy location are usually killed or eaten (or both) by the inhuman trogs and Wildmen that prowl this grimy area, or fall to their deaths from one of the many decaying catwalks and balconies.
Uptown: Primarily a Pitt raider paradise, with defenses and lighting constantly checked to ensure no trog incursions occur. Part of the crumbling tenement blocks hold a number of wandering raiders, all loyal to Ashur. Much like Downtown, you are able to access the ground and upper levels via a series of scaffolds and catwalks. North of the open-plan tenements is an Abandoned Apartment. To get to Haven, you must first cross through Uptown.
Haven: Serves as Ashur’s headquarters, labratory, and home. Only a trusted few ever gain entrance.
The Mojave Wasteland
The Mojave Wasteland is a location based on the old world Mojave Desert. Compared to Washington D.C. the Mojave
survived the Great War relatively unscathed with only nine bombs hitting the surrounding desert. In the years
since, the Mojave has largely been ignored by the developing post-apocalyptic civilizations: the New California
Republic in the west, and Caesar’s Legion to the east, thus allowing enemies of such civilizations (raiders, the
Brotherhood of Steel, and super mutants, for example) to prosper there. Due to the fact that few bombs hit the
Mojave, rebuilding society has been easier. Buildings are more intact, which also includes pre-War factories. This
has allowed businesses such as the Gun Runners and Michael Angelo’s workshop to continue to run and operate.
Technology is more well preserved, thanks to the lack of nuclear fallout, and items like the neon signs that dot
the New Vegas Strip, the monorail within Camp McCarran, or the massive generators of the Hoover Dam, are now being
repaired to proper working order.
Goodsprings: A small, struggling wasteland town that has been a mining community since the early days of Nevada’s U.S history. There are only a dozen or so people still in the town due to trade along the Long 15 drying up. Signs along the highway direct people to Goodsprings, but they do the town little good if no one is on the highway to read them.
Novac: Before the Great War, this community was a small hamlet built as a refueling and restroom break along Highway 95. Presently, the faded, cracked concrete and peeling buildings give the sense of depression; indeed, Novac is little more than a lonely desert highway motel, a small Brahmin ranch and multiple surrounding buildings that have been fortified for the protection of its inhabitants. Watching over them is the landmark of the area: a giant fabricated dinosaur named Dinky biting off the top of “The World’s (2nd) Largest Thermometer”
Red Rock Canyon: Pre-War, Red Rock Canyon was a popular tourist attraction. Remnants of Pre-War campsites and ancient petroglyphs still dot the area even though it has been completely dominated by the Great Khans. The Great Khans have their camps and outposts spread throughout the area, but most are in one area near the red rocks. Today, the Great Khans while away their time, dreaming of past glories while resorting to petty drug dealing and battles by proxy (the Fiends) with the NCR.
Primm: Before the Great War, Primm was “budget Vegas,” a tiny town where Californians could go to gamble, the shortest distance between their wallets and a hole in the ground. Wastelanders have scouted out Primm for settlement in recent years, but even at its “prime,” it was unlikely to have had a large population. To attempt to attract potential travelers along the then-freeway, two “themed” casinos were built around the exploits of two desperadoes from ancient history, and an archaic (and now highly dangerous) El Diablo rollercoaster.
Jacobstown: A small alpine community high in the mountains west of the Las Vegas Valley sits at the same general location as the pre-war settlement of Mount Charleston. Post-war, the area was of little interest to travelers and scavengers due to its remote location and lack of salvageable material. A mild mannered Super Mutant found it and decided that it would be a good refuge for the “broken-minded” of his kind— low-intelligence super mutants and schizophrenic nightkin.
New Vegas, originally known as Las Vegas in the Wasteland before Robert House revived its reconstruction, is a
city built upon the remains of Las Vegas, located in southern Nevada. Unlike the other major cities of the
United States, Vegas emerged from the atomic fire of the Great War relatively unscathed, with most of the major
damage caused by the downfall of society in general. Vegas’ survival is owed to the actions of Robert House.
In 2065, House predicted that a nuclear exchange between the USA and China would take place within the next
15 years, and decided to put all of his resources into protecting his home city of Las Vegas.
Freeside: The main slum adjacent to but not controlled by Mr. House’s New Vegas. It is protected by and or loosely ruled by the Kings and the Van Graffs, the streets are dangerous and lack the luster of the New Vegas Strip. There is a conflict between the locals and squatters that followed the NCR. Relatively protected by the outter wall of New Vegas, it is separated from the Strip by a secondary inner wall. Safe from Raiders and Fiends, most of the problems Freeside faces are due to poverty and crime amongst it’s own citizens.
The Strip: The heart of New Vegas. When entering through The Strip North Gate, Gomorrah is to the right and the Lucky 38 is to the left. Further down the street is a gate to another area of the strip, which leads to The Tops casino, the Ultra-Luxe and the Camp McCarran monorail. Beyond that, through another gate is Vault 21, Michael Angelo’s workshop and the NCR Embassy.
Gammorah: Where The Strip’s other casinos are refined, the Gomorrah is rough around the edges, and coarse, as it offers sleazy sex for sale. Top of the attractions list is the sex (any type you want with anyone you want); then the booze and drugs, and finally the Food and Gambling. The casino’s entire theme is of excessive debauchery. While casino games are available, they are the Omertas’ secondary interest.
The Lucky 38: The most prominent element of the New Vegas skyline, the Lucky 38 is a pre-War relic and an enduring monument to Mr. House’s vision of Las Vegas: luxury without decadence, refinement without elitism, class without snobbery. But to assume that it was just a casino is erroneous, as in the years leading up to the war, Robert House thoroughly modified the building in preparation for the upcoming nuclear war. Accurate long range laser cannons linked to the massive processing centers inside were installed on top of the tower to defend the Mojave against nuclear warheads. A massive underground storage facility for Securitrons was built into the foundations
The Tops: The Tops offers a classic Vegas experience, with cool, hip, fun, and macho posturing to entice those with a sense of style. This is a place for manly men with a dame on each arm; here to see the Rad Pack as they perform their routine “The Four Taps” over at the Ace Theater. Choose a fine wine, order the Brahmin steak rare, and have a good time, baby!
The Ultra-Luxe: An establishment of incredible refinement that delicately conceals its operators’ more questionable tendencies. Run by the White Glove Society, the Ultra-Luxe pampers its clients and provides The Strip’s most elite casino experience. A dress code is strictly enforced. All of the staff and family members are well-dressed, wellspoken, and well-behaved. The casino’s prime attractions are its meat-oriented restaurant, The Gourmand; its cocktail lounge, Top Shelf; and its art gallery. Roulette and blackjack are the only games offered.
NCR Embassy: Under the terms of the New Vegas treaty, the New California Republic (NCR) was able to establish an embassy on the Strip to resolve and negotiate issues with Mr. House. It is located at the end of the strip, within a rundown building. The NCR Military Police HQ is the spawning point on the New Vegas Strip of the NCR military police that patrol the strip. It is located across from the NCR Embassy at the southeast end of the Strip.
The Westside: A district of New Vegas, located west of the New Vegas Strip. Though it is one of the poorer residential areas of the city, it houses its own militia and considers themselves apart from the city. Westside became more or less self-sufficient, growing its own food and maintaining its own water supply. The residents often complain of problems with the Fiends, who often harass and even kill them in constant raids. A smaller gang, the Scorpions, also have a presence around the southern outskirts